No matter what, even under the greatest strain, the PS4 still creeped out ahead in the frame-rate tests, as evidenced in the video below. Project CARS also allows gamers to alter some of the post processing effects for players to improve performance on the home consoles and Digital Foundry used this feature to really push both consoles to their limits and back again. Nevertheless, the PS4 still came out on top if only by a few frames in the single digits. Both consoles struggle, averaging around 40fps at times but dipping into the mid and low 30s at others. However, things take a drastic turn (for the worse) for both consoles when Digital Foundry bumps up car count to 45 with some heavy rain effects turned on. ![]() ![]() ![]() As you can see, the PS4 leads at times with a frame-rate gap of up to 10 frames per second compared to the Xbox One.
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